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Wednesday 22 September 2021
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How the Online Gambling Industry Began: A Brief History

How the Online Gambling Industry Began: A Brief History

There are few major sites on the internet that have enjoyed a long and storied history as online gambling. With roots going back to the beginning of the internet, this industry has seen its ups and downs – but it never seems to go away for too long. In this article, we’ll be discussing how online gambling began in 1978 with CompuServe’s introduction of what would become one of their major services: a casino.

-The 메이저사이트 CompuServe was one of the first major websites to offer online gambling services. They started with a casino in 1978, and by 1979 they had found success in poker games as well. Gambling was one of the most popular activities on CompuServe, and their customers were very enthusiastic about it.

-In 1977-78 Bill von Meister was working at NASA when he saw an ad in Scientific American about using ARPANET (the early precursor to the modern-day Internet) for “a computerized conference center.” He contacted his old school friend Charles Mccaffrey who had also studied engineering, and they partnered up to create a gambling site.

-Bill von Meister is one of the fathers of online gambling, as he founded CyberArts Entertainment and began offering real-time gaming in 1991 – including poker games that were played with cards created by Mccaffrey himself. Von Meister also published the first newsletter devoted completely to gambling on networked computers called “Cyber Gaming Review.”

-In 1994, Jeff Pulver launched NetNoir which was an early attempt at bringing interactive media together with chat rooms and video conferencing services like Apple’s CompuServe had done previously. They offered their version of casino games, such as blackjack or slots (which can still be found today), but it became clear that the idea of online gambling was still in its infancy.

-Jeff Pulver is another father of internet gambling, as he helped found NetNoir which became one of the first social networks and chat rooms on the World Wide Web – something that would later go on to be hugely influential for future generations.